Baswara Adibrata Library

Digital Library SMA UII Yogyakarta

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Ditemukan 10 dari pencarian Anda melalui kata kunci: subject="Games"
cover
Cultures of computer game concerns :the child across families, law, science a…
Komentar Bagikan
Sørensen, Estrid, 1967-

The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated …

Edisi
-
ISBN/ISSN
9783839439340
Deskripsi Fisik
III, 355 p.
Judul Seri
-
No. Panggil
794.8 CUL c
Ketersediaan0
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cover
Comics and videogames :from hybrid medialities to transmedia expansions
Komentar Bagikan
Stein, DanielRauscher, AndreasThon, Jan-Noël

"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to expl…

Edisi
-
ISBN/ISSN
9781003035466
Deskripsi Fisik
XIII, 263 p.
Judul Seri
-
No. Panggil
794.8 COM c
Ketersediaan0
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Unduh MARCSitasi
cover
Digital gaming and the advertising landscape
Komentar Bagikan
Hera, Teresa de la

The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited.*Digital Gaming and the Advertising Landscape* explo…

Edisi
-
ISBN/ISSN
9789048538676
Deskripsi Fisik
205p. : ill.
Judul Seri
-
No. Panggil
794.8 HER d
Ketersediaan0
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Unduh MARCSitasi
cover
Why we play
Komentar Bagikan
Hamayon, RoberteSimon, Damien

Whether it’s childhood make-believe, the theater, sports, or even market speculation, play is one of humanity’s seemingly purest activities: a form of entertainment and leisure and a chance to explore the world and its possibilities in an imagined environment or construct. But as Roberte Hamayon shows in this book, play has implications that go even further than that. Exploring play’s man…

Edisi
-
ISBN/ISSN
9780986132568
Deskripsi Fisik
xxi, 370p.
Judul Seri
-
No. Panggil
790
Ketersediaan0
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Unduh MARCSitasi
cover
The place of play :toys and digital cultures
Komentar Bagikan
Lauwaert, Maaike

Increasingly, technology is at stake in toys, games and playing. With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. A key aspect of the increasing technologization and digitalization of both toys and play is the vagueness of borders between producers, consumers and players. In these so-called participatory c…

Edisi
-
ISBN/ISSN
9789089640802
Deskripsi Fisik
159 p.
Judul Seri
-
No. Panggil
794.8 LAU p
Ketersediaan0
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cover
Gaming the stage :playable media and the rise of English commercial theater
Komentar Bagikan
Bloom, Gina

Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing…

Edisi
-
ISBN/ISSN
9780472073818
Deskripsi Fisik
xii, 276p. : ill.
Judul Seri
-
No. Panggil
792.094209031 BLO g
Ketersediaan0
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cover
Owning the Olympics :narratives of the new China
Komentar Bagikan
Price, Monroe E.Dayan, Daniel

"A major contribution to the study of global events in times of global media. Owning the Olympics tests the possibilities and limits of the concept of 'media events' by analyzing the mega-event of the information age: the Beijing Olympics. . . . A good read from cover to cover." —Guobin Yang, Associate Professor, Asian/Middle Eastern Cultures & Sociology, Barnard College, Columbia University …

Edisi
-
ISBN/ISSN
9780472070329
Deskripsi Fisik
416p. : ill.
Judul Seri
-
No. Panggil
796.48 OWN o
Ketersediaan0
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cover
Tempest :geometries of play
Komentar Bagikan
Ruggill, Judd EthanMcallister, Ken S.

Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all t…

Edisi
-
ISBN/ISSN
9780472072699
Deskripsi Fisik
xi, 154p.
Judul Seri
-
No. Panggil
794.8 RUG t
Ketersediaan0
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Unduh MARCSitasi
cover
Entertainment-education behind the scenes :case studies for theory and practice
Komentar Bagikan
Frank, Lauren B.Falzone, Paul

This Open Access book tracks the latest trends in the theory, research, and practice of entertainment-education, the field of communication that incorporates social change messaging into entertaining media. Sometimes called edutainment, social impact television, narrative persuasion, or cultural strategy, this approach to social and behavior change communication offers new opportunities includi…

Edisi
-
ISBN/ISSN
9783030636142
Deskripsi Fisik
XXIII, 354 p.
Judul Seri
-
No. Panggil
302.2345 ENT e
Ketersediaan0
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Unduh MARCSitasi
cover
Game production studies
Komentar Bagikan
Sotamaa, OlliSvelch, Jan

Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in fav…

Edisi
-
ISBN/ISSN
9789048551736
Deskripsi Fisik
355 GAM g
Judul Seri
-
No. Panggil
371.36 GAM g
Ketersediaan0
Tambahkan ke dalam keranjang
Unduh MARCSitasi
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