We intend this work to be less a bestiary of bad ideas about writing than an effort to name bad ideas and suggest better ones. Some of those bad ideas are quite old, such as the archetype of the inspired genius author, the five-paragraph essay, or the abuse of adjunct writing teachers. Others are much newer, such as computerized essay scoring or gamification. Some ideas, such as the supposed de…
This volume examines the structure of text-based Future Narratives in the widest sense, including choose-your-own-adventure books, forking-path novels, combinatorial literature, hypertexts, interactive fiction, and alternate reality games. How ´radical` can printed Future Narratives really be, given the constraints of their media? When exactly do they not only play with the mere idea of multip…
In medieval and early modern times, female visionary writers used the mode of prophecy to voice their concerns and ideas, against the backdrop of cultural restrictions and negative stereotypes. In this book, Deborah Frick analyses medieval visionary writings by Julian of Norwich and Margery Kempe in comparison to seventeenth-century visionary writings by authors such as Anna Trapnel, Mary Cary,…
"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to expl…
Screenwriting: Creative Labor and Professional Practice analyses the histories, practices, identities and subject which form and shape the daily working lives of screenwriters. Author Bridget Conor considers the ways in which contemporary screenwriters navigates and make sense of the labor markets in which they are immersed. Chapters explore areas including screenwriting as creative labor, scre…
A survey of a range of disciplines whose practitioners are venturing into the new field of digital rhetoric, examining the history of the ways digital and networked technologies inhabit and shape traditional rhetorical practices as well as considering new rhetorics made possible by current technologies