The pervasiveness of social media in young people’s lives is widely acknowledged, yet there is little evidence-based understanding of the impacts of social media on young people’s health and wellbeing. Young People, Social Media and Health draws on novel research to understand, explain, and illustrate young people’s experiences of engagement with health-related social media; as well as…
Networks powered by algorithms are pervasive. Major contemporary technology trends - Internet of Things, Big Data, Digital Platform Power, Blockchain, and the Algorithmic Society - are manifestations of this phenomenon. The internet, which once seemed an unambiguous benefit to society, is now the basis for invasions of privacy, massive concentrations of power, and wide-scale manipulation. The a…
This study is principally concerned with the ethical dimensions of identity management technology – electronic surveillance, the mining of personal data, and profiling – in the context of transnational crime and global terrorism. The ethical challenge at the heart of this study is to establish an acceptable and sustainable equilibrium between two central moral values in contemporary liberal…
Teknologi internet dan perangkat untuk mengakses jaringan internet sudah bukan hal yang asing lagi di kalangan masyarakat Indonesia. Teknologi ini semakin akrab ketika 2020 lalu dunia menghadapi pandemi yang memaksa manusia untuk mengurangi kegiatan di luar rumah dan memanfaatkan internet untuk melaksanakan kegiatan sehari-hari, baik untuk bekerja, sekolah, belanja, maupun sekadar mencari hibur…
In this concise yet comprehensive Open Access textbook, future inventors are introduced to the key concepts of Cyber-Physical Systems (CPS). Using modeling as a way to develop deeper understanding of the computational and physical components of these systems, one can express new designs in a way that facilitates their simulation, visualization, and analysis. Concepts are introduced in a cross-d…
Kini dunia nyata dan dunia maya nyaris tak ada bedanya lagi. Bagaimana tidak, semua yang dilakukan di dunia nyata dapat dilakukan di dunia maya. Belajar, bermain, berbisnis, bekerja, bersosialisasi, bahkan berekreasi dapat kita lakukan di dunia maya. Jumlah pengguna internet di seantero dunia sudah mencapai 3,8 miliar atau 51 persen dari total populasi dunia, demikian menurut WeAreSocial.Com h…
In the era before IoT, the world wide web, internet, web 2.0 and social media made people’s lives comfortable by providing web services and enabling access personal data irrespective of their location. Further, to save time and improve efficiency, there is a need for machine to machine communication, automation, smart computing and ubiquitous access to personal devices. This need gave birth t…
Between 2014 and 2017, the artistic research project "TransCoding – From 'Highbrow Art' to Participatory Culture" encouraged creative participation in multimedia art via social media. Based on the artworks that emerged from the project, Barbara Lüneburg investigates authorship, authority, motivational factors, and aesthetics in participatory art created with the help of web 2.0 technology. T…
Reports on a new generation of Internet controls that establish a new normative terrain in which surveillance and censorship are routine.Internet filtering, censorship of Web content, and online surveillance are increasing in scale, scope, and sophistication around the world, in democratic countries as well as in authoritarian states. The first generation of Internet controls consisted largely …
This open access book constitutes the refereed proceedings of the 15th International Annual Conference on Cyber Security, CNCERT 2018, held in Beijing, China, in August 2018. The 14 full papers presented were carefully reviewed and selected from 53 submissions. The papers cover the following topics: emergency response, mobile internet security, IoT security, cloud security, threat intelligence …