"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to expl…
The book gives an intriguing insight into how young people in Estonia, twenty years after the establishment of democracy, perceive their own role as citizens. It does so in a theoretical framework that stresses the embeddedness of the civic experiences in a media-dominated environment, thus closely linking civic and media experiences. Based on the analysis of both qualitative interview data and…
This book explores how modern media practices can illuminate participatory reading in England from the late-fourteenth to the early-sixteenth centuries. Nonlinear apprehension, immersion and embodiment are practices intimately familiar to readers of Wikipedia, players of video games and users of multi-touch mobile devices. But far from being unique to digital media, they have clear analogues in…
Digital Humanities remains a contested, umbrella term covering many types of work in numerous disciplines, including literature, history, linguistics, classics, theater, performance studies, film, media studies, computer science, and information science. In Traces of the Old, Uses of the New: The Emergence of Digital Literary Studies, Amy Earhart stakes a claim for discipline-specific history o…
A survey of a range of disciplines whose practitioners are venturing into the new field of digital rhetoric, examining the history of the ways digital and networked technologies inhabit and shape traditional rhetorical practices as well as considering new rhetorics made possible by current technologies
As media environments and communication practices evolve over time, so do theoretical concepts. This book analyzes some of the most well-known and fiercely discussed concepts of the digital age from a historical perspective, showing how many of them have pre-digital roots and how they have changed and still are constantly changing in the digital era. Written by leading authors in media and comm…
This book presents the VISCERAL project benchmarks for analysis and retrieval of 3D medical images (CT and MRI) on a large scale, which used an innovative cloud-based evaluation approach where the image data were stored centrally on a cloud infrastructure and participants placed their programs in virtual machines on the cloud. The book presents the points of view of both the organizers of the V…
Buku “Pedoman Pembuatan ebook dan Standar Alih Media ” disusun sebagai salah satu acuan dalam pelaksanaan egiatan alih media digital yang dilakukan di lingkungan Perpustakaan Nasional Repblik Indonesia. Prosedur dan cuan dalam buku ini akan membantu seluruh pegawai dalam proses pelaksanaan kegiatan alih media digital, sehingga produk yang dihasilkan pada proses tersebut akan lebih terkontro…
Perkembangan komunikasi digital memiliki karakteristik komunikasi global yang melintasi batas-batas geografis dan batas-batas budaya. Sementara setiap batas geografis dan budaya juga memiliki batasan etika yang berbeda. Setiap negara, bahkan daerah memiliki etika sendiri, begitu pula setiap generasi memiliki etika sendiri. Misalnya saja soal privasi. Masyarakat kolektif seperti masyarakat Indon…