As a reaction to the dominant effect and interpretive authority of the digital, Data Loam combines radical approaches based on positions taken in the international practice of contemporary art. Previously: insistence on indexicality and the instrumental reduction of knowledge. Instead: a new metric that requires play, curiosity, experiment, and risk. As an urgent response to the continually …
The idea that art can be a form of research and, therefore, a contribution to knowledge, raises a number of philosophical questions such as: What is research in, through or for art? Should art draw upon research methods from other subjects, or develop its own? What kind of forms are produced or might be produced through artistic research?This is the first book to address the questions raised by…
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presente…
As media environments and communication practices evolve over time, so do theoretical concepts. This book analyzes some of the most well-known and fiercely discussed concepts of the digital age from a historical perspective, showing how many of them have pre-digital roots and how they have changed and still are constantly changing in the digital era. Written by leading authors in media and comm…
This open access, interdisciplinary book presents innovative strategies in the use of civil drones in the cultural and creative industry. Specially aimed at small and medium-sized enterprises (SMEs), the book offers valuable insights from the fields of marketing, engineering, arts and management. With contributions from experts representing varied interests throughout the creative industry, inc…
Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in fav…
"This booklet documents the 36th Boehm-Bawerk Lecture, presented by Prof. Robin Mansell on October 31, 2017 as a ceremonial opening ceremony for the Institute of Media, Society and Communication at the Faculty of Social and Political Sciences. "
The concept of ‘the commons’ has been used as a framework to understand resources shared by a community rather than a private entity, and it has also inspired social movements working against the enclosure of public goods and resources. One such resource is free (libre) and open source software (FLOSS). FLOSS emerged as an alternative to proprietary software in the 1980s. However, both the …
How are intergenerational relationships playing out in the digital rhythms of the household? Through extensive fieldwork in Tokyo, Shanghai and Melbourne, this book ethnographically explores how households are being understood, articulated and defined by digital media practices. It explores the rise of self-tracking, quantified self and informal practices of care at distance as part of contempo…
The Data Journalism Handbook: Towards a Critical Data Practice provides a rich and panoramic introduction to data journalism, combining both critical reflection and practical insight. It offers a diverse collection of perspectives on how data journalism is done around the world and the broader consequences of datafication in the news, serving as both a textbook and a sourcebook for this emergin…