Former Google advertising strategist, now Oxford-trained philosopher James Williams launches a plea to society and to the tech industry to help ensure that the technology we all carry with us every day does not distract us from pursuing our true goals in life. As information becomes ever more plentiful, the resource that is becoming more scarce is our attention. In this 'attention economy', we …
This anthology addresses ethical challenges that arise within the field of Internet research. Among the issues discussed in the book are the following: When is voluntary informed consent from research subjects required in using the Internet as a data source? How may researchers secure the privacy of research subjects in a landscape where the traditional public/private distinction is blurred an…
Sebelum terjun ke bisnis online, pelaku bisnis sebaiknya mengenali dan memetakan ranah bisnis yang makin ramai ini. Selain strategi memilih model bisnis, trik marketing, dan memilih platform yang tepat, masih ada isu ancaman keamanan siber yang penting diwaspadai, baik oleh pelapak maupun pembeli. Tidak kalah penting, pelaku e-commerce perlu memahami payung hukum terkait transaksi elektronik (U…
Through a rigorous quantitative/qualitative discourse analysis - never before undertaken in relation to online fanfiction and its reception - Fanfiction and the Author demonstrates how fanfic relating to Sherlock, Game of Thrones and Supernatural works to change and consolidate the discourses of masculinity, authority, and authorship created through these TV texts. As a result, this book innova…
Digital Humanities remains a contested, umbrella term covering many types of work in numerous disciplines, including literature, history, linguistics, classics, theater, performance studies, film, media studies, computer science, and information science. In Traces of the Old, Uses of the New: The Emergence of Digital Literary Studies, Amy Earhart stakes a claim for discipline-specific history o…
Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of contro…