The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despit…
This volume explores new ways of considering, experiencing and making films in a time of technological transition. It brings together an international group of scholars and artists from a variety o…
The idea that art can be a form of research and, therefore, a contribution to knowledge, raises a number of philosophical questions such as: What is research in, through or for art? Should art draw…
“Musicians often pay a high price for sharing their art with us. Underneath the glow of success can often lie loneliness and exhaustion, not to mention the basic struggles of paying the rent or b…
"Lúcia Nagib redefines realism not as a mere question of rhetoric or style, or a product of a certain age and place, but as a deep and steadfast commitment of filmmakers to an "ethics of the real"…
When the Mahabharata and Ramayana are performed in South and Southeast Asia, audiences may witness a variety of styles. A single performer may deliver a two-hour recitation, women may meet in infor…
The twentieth century has spawned a great interest in Indonesian music, and now books, articles, and manuscripts can be found that expound exclusively about karawitan (the combined vocal and instru…
This book proposes an overview of the researches initiated in 2015 in the Design PhD programme of Politecnico di Milano. All of them explore the implications of the ongoing digital transformations,…
Contemporary music, like other arts, is dealing with the rise of »curators« laying claim to everything from festivals to playlists - but what are they and what do they do anyway? Drawing from bac…
This book is an outcome from a five year Australian Research Council funded research project, CAMRA cultural asset mapping in regional Australia project (LP0882238). Over this time four universitie…